- #1920X1080 SHADOW OF MORDOR IMAGE 1080P#
- #1920X1080 SHADOW OF MORDOR IMAGE SOFTWARE#
- #1920X1080 SHADOW OF MORDOR IMAGE PC#
- #1920X1080 SHADOW OF MORDOR IMAGE SERIES#
It is also our number one enemy after low framerate. The effect is a ‘break’ called screen tearing, where we're seeing portions of two or more frames at the same time. When a display's refresh cycle is out of sync with the game's rendering cycle, the screen can refresh during a swap between finished frames. If you render the game at a higher resolution than your display resolution, which is an option in Shadow of Mordor, the image will be downsampled (or 'downscaled') and will look much better at a high cost to performance. If the rendering resolution is lower than your display resolution, it will be upscaled to fit your display resolution-and, as expected, look like garbage, because the image is being blown up.
#1920X1080 SHADOW OF MORDOR IMAGE 1080P#
This setting lets you keep the display resolution the same (your display's native 1080p or 1440p, for instance) while adjusting the resolution the game is being rendered at (but not the UI). Some games offer a 'rendering resolution' setting. (Note that some newer DX12 and Vulkan games may not work with many framerate overlay tools that worked fine with earlier DX11 games.) Upscaling and downsampling ShadowPlay or FRAPS work fine in many games, or you can use utilities like Riva Tuner for more options on what to show.
#1920X1080 SHADOW OF MORDOR IMAGE SOFTWARE#
A high refresh rate monitor (120-144 Hz) with the framerate to match is ideal.īecause most games don't have a built-in benchmarking tool, the most important tool in your tweaking box is software that displays the current framerate. The most common goal today is 1080p/60 fps, though 1440p, 4K, and framerates above 120 are also desirable. Competitive players seek out high framerates in an effort to reduce input lag, but at the expense of screen tearing (more on that below), while high-resolution early adopters may be satisfied with playable framerates at 1440p or 4K. If the framerate is too low, frames will be repeated and it will become uncomfortable to view-an ugly, stuttering world. The more work you make your graphics card do to render bigger, prettier frames, the lower your FPS will be.
#1920X1080 SHADOW OF MORDOR IMAGE PC#
We're calling it The Complete Guide to PC Gaming, and it's all being made possible by Razer (opens in new tab), which stepped up to support this months-long project.
#1920X1080 SHADOW OF MORDOR IMAGE SERIES#
PC Gamer is going back to the basics with a series of guides, how-tos, and deep dives into PC gaming's core concepts. Those are 16x9 resolutions-if you have a display with a 16x10 aspect ratio, they’ll be slightly different: 1920×1200, 2560x1600, and so on while newer ultrawide displays can be 2560x1080, 3440x1440, etc. : Quality settings and post-processingĪ pixel is the most basic unit of a digital image-a tiny dot of color-and resolution is the number of pixel columns and pixel rows in an image or on your display.I'm a technology enthusiast translating these systems into simple analogies, not an engineer writing a technical paper, so I'm leaving out major details of actual implementation. Keep in mind that graphics rendering is much more complex than presented here. I also received input from Nvidia regarding my explanation of texture filtering. For the sections on anti-aliasing, anisotropic filtering, and post-processing that follow, I consulted with Nicholas Vining (opens in new tab), Gaslamp Games (opens in new tab)' technical director and lead programmer, as well as Cryptic Sea (opens in new tab) designer/programmer Alex Austin. I'd rather have high framerates on my 120-144Hz screens, but anti-aliasing really helps at 1080p and below.We start with the fundamental concepts on this page. But in all my years of using PCs, I barely use AA. We haven't taken into account any anti-aliasing, as we're going to follow through with another article that looks at 1080p, 1440p and 4K with 4xAA enabled to see how much AA strains the framebuffer in these titles. 4GB of VRAM is more than enough for most video cards today, even at 4K. Battlefield 4 only uses 3GB of VRAM, which is quite surprising. Thief begins to crawl up there with 2.9GB of VRAM, while Battlefield 4 on the Ultra preset (minus AA) is only consuming 2.2GB of VRAM and is one of the best looking games out right now.ĤK: As for what games or tests use the most VRAM, we see that it's a tie between Thief and GTA V, both using 4.3GB of VRAM, while Shadow of Mordor isn't far behind with 3.9GB being used - all at 4K. 1440p: Moving up to 2560x1440, we see GTA V consume 3.9GB of VRAM while Shadow of Mordor uses 3.5GB.